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  • 01.03.2021 · 17:53

Automobilista 2: Version 1.1.2.0 mit Gruppe-C-Rennwagen am Start

Zum Ende des Monats Februar hat Reiza Studios das zweite große Monatsupdate für Automobilista 2 ausgerollt - was sich mit Version 1.1.2.0 bei den Spielinhalten tut und welche Verbesserungen damit verbunden sind

(MST/Speedmaniacs.de) - Praktisch auf den letzten Drücker hat Reiza Studios am Sonntag, 28.02.2021 und damit dem eltzten Tag im Februar das zweite große Monatsupdate für Automobilista 2 in diesem Jahr zur Verfügung gestellt. Die neue Version 1.1.2.0 enthält eine weitere Runde an Überarbeitungen und Verbesserungen in den Bereichen Force Feedback, Physik und KI sowie zahlreiche Fehlerkorrekturen.

Automobilista 2

Einer der neuen Gruppe-C-Rennwagen auf der Strecke Spa-Francorchamps Zoom

Inhaltlich sorgen die Streckenvariante von 1993 der belgischen Rennstrecke Spa-Francorchamps sowie die Gruppe-C-Rennwagen Sauber Mercedes C9 und Porsche 962C plus die Stockcar 1999 Omega-Serie für eine Reise in die Vergangenheit.

Für alle die sich für die einzelnen Änderungen interessieren, gibt es wie immer an dieser Stelle den Blick in das offizielle Änderungsprotokoll, welches unter anderem auch bei verschiedenen AMS2-Strecken und -Fahrzeugen Einträge zu Optimierungen offenlegt.

Automobilista 2 - V1.1.2.0-Changelog:
CONTENT
Tracks
-Added Spa Francorchamps 1993 layout

Vehicles
-Added Group C class featuring Sauber Mercedes C9 and Porsche 962C
-Added Stock Car 1999 Omega series

GENERAL
-Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
-Expanded available opponent classes to 9 (10 total)
-Bumped headlight range from 160 to 240m for all cars
-Corrected number of opponents in Championship mode to match the series current total number of opponents
-Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
-Added new functions to control when vehicle headlights and tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
-Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships

UI and HUD
-Re-styled event rules and regulations page
-Added help texts to online Opponent settings screen
-Fixed wrong value link on gear 7/8 assignments
-Fixed redundant adjustable wing Set-up option being available for cars without such aero components
-Corrected tire names for various cars using street or semi-slick compounds
-Fixed missing French and German localization for track limits setting
-Adjusted font size on track limit warnings labels for Rules and Regulations UI screen

FFB
-Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
-Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting

PHYSICS
-Added slow damping function to all tires (generally improves tire damping and fixes bouncing effect at very slow speeds previously proeminent in formula cars)
-Added intermediate and extreme tyre compounds for modern protos, GTs and formulas
-Adjusted tire tread for 60s touring cars, F-V3,, Opalas, Copas Fusca, Uno, Truck, Caterham Academy and F-Trainer
-Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
-Increased RPM threshold for reduced engine life in 2-stroke karts
-Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
-Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
-Minor stifness adjustment to GT / Proto / StockCar tire carcasses
-Added minor preload resistance to open diffs in cars with more powerful engines
-Adjusted Porsche 911 GT1 engine compression curve
-Adjusted default gear ratios for Mclaren F1 GTR and Mercedes CLK in GT1 class
-Minor crankshaft mass adjustments to F1 cars
-Corrected 720S GT3 negative rear toe setting (Set-up reset recommended)
-Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires Set-up reset recommended)

AI
-Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
-Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, and introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
-Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
-Reduced likelihood of AI crashing into wall when side by side with human
-Increased AI drivers performance range
-Minor AI callibration pass for performance dropoff with tire wear
-Azure: Smoothed corridors in several locations
-Slightly adjusted AI grip @ Bathurst, Nurburgring GP and Velocitta

TRACKS
-Adelaide: reduced road mesh noise; smooth curb at entrance to T13
-Imola: Fixed camera man pop up
-Kyalami: removed glitchy helicopter animation
-Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
-Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
-Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)

VEHICLES
-F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
-F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
-Copa Montana: added Dirt/Scratch map
-BMW M6 GT3: Fixed red carpaint issue in cockpit view (car Nr91)
-F-V10: Fixed visual glitch with windscreen in rain
-Gol Classic B: Fixed front splitter glitch
-Ultima GTR: Fixed oil pressure needle
-F3 F309: corrected RPM bars range
-Lancer R and RS: Livery override entry added for windscreen and wing
-Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
-Corrected rain tire tread for F-Retros