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  • 12.08.2020 · 18:12

Automobilista 2: V1.0.2.0-Update mit kostenlosen Fahrzeugen und Silverstone

Das zweite reguläre große Update für Automobilista 2 bringt nicht nur weiteren Feinschliff und Fehlerkorrekturen, sondern auch neue Fahrzeuge und die zweite Erweiterung Silverstone

(MST/Speedmaniacs.de) - Wie kürzlich angekündigt, hat Reiza Studios zu seiner PC-Rennsimulation Automobilista 2 das zweite reguläre Update veröffentlicht. Die Version erweitert das Spiel um einige kostenlose Fahrzeuge, bringt Verbesserungen beim Championship-Modus, ein überarbeitetes System für das Verlassen der Strecke, weitere KI-Optimierungen und wie schon von den Hotfixes gewohnt einige Fehlerkorrekturen.

Automobilista 2

Zusammen mit dem neuen Update ist auch die zweite AMS2-Erweiterung Silverstone erschienen Zoom

"Das Streckengrenzen-Strafsystem und die Regelungen wurden mit dem Ziel, die realen Regeln besser abzubilden und eine bessere Beständigkeit zu erreichen, vollständig überarbeitet", heißt es von Entwicklerseite. Und weiter: "Dieses Update macht auch die Heimatstätte des britischen Motorsports in AMS2 spielbar. Das Silverstone-Paket beinhaltet verschiedene der historischen Streckenlayouts sowie die aktuelle, moderne Version."

Die zum Preis von 8,99 EUR angebotene Erweiterung versammelt vier sich voneinander unterscheidende Versionen aus vier Dekaden: 1975, 1991, 2001 und 2020. Reiza Studios verspricht, dass mit kommenden Updates zusätzliche Layouts für die jeweilige Hauptstrecke der einzelnen Jahre nachgeliefert werden.

Automobilista 2 - V1.0.2.0-Changelog:
-Added F-V10 Gen1 class
-Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
-Released Silverstone Pack featuring 2020, 2001, 1991 and 1975 versions (DLC package)e

-Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
-Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
-Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
-Decreased the distance in which a track limit violation invalidates the next lap
-Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency

UI and HUD
-Added Brazilian-PT localization (Beta)
-Fixed some situations where Championship was incorrectly identified as a Career championship
-Added UI Pit Strategy screens (access via Set-up screen)
-Added Vehicle List switch option to Vehicle Selection page.
-Fixed Time Trial info unit still showing old style in Minimal mode
-Multiplayer chatbox now logs all messages over the session
-Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned

-Reduced tyre speed effects on adhesive friction for all slick tires
-Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
-Adjusted F-Vintage Gen2 tyre width, diameter and gear ratios to match new official cars
-Reduced engine inertia on all MRX engines
-Adjusted front splitter pitch sensitivity for prototypes, GTs
-Minor aerodynamical revisions for AJR, Stock 2020
-F-Ultimate: Adjusted ERS charging and deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
-Adjusted car body friction and restitution (slightly less jerky when coming into contact with other cars)
-Fixed Copa Classic CTD from missing wet compound tyre
-Fixed Camaro SS 6th gear ratio

-Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
-First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
-Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
-Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
-Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
-Adjusted DRS activation speeds for AI for Sigma P1 and AJR cars equipped with the device
-Minor AI Grip tuning for Cascais, Hockenheim
-Improved pitlane merge to main path at Hockenheim GP / National

-Super V8: Muted PitLimiter sound for now until further code adjustments

-Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride

-Added F-Classic suspension animations and adjusted driver animations (all models)
-Fixed F-Trainer driver hands position in 3rd person view
-Stock Car Cruze 2020: Fixed chassis visual glitch
-Camaro SS: Corrected mirror position
-ARC Camaro - Fixed visual glitch on liveries 3,4,98,99
-Puma P052: Corrected display RPM and Speed readings
-Chevette: Windscreen reflection reduced
-Stock Car Cruze, Corlla 2020: Added dynamic dirt and damage

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