• 15.01.2019 17:16

Forza Horizon 4: Neuer Spielmodus und mehr im Update 5

Das "Update 5" für Forza Horizon 4 steht unmittelbar bevor und hier gibt es die Infos zu den Änderungen - kostenloses Autopaket on top

(MST/Speedmaniacs.de) - Playground Games hat diesmal bereits vorab vor dem für Dienstag, 15. Januar 2018 angekündigten und mit dem Porsche 911 Carrera S (2019) angeteaserten "Update 5" für Forza Horizon 4 die Liste mit allen Neuerungen, Verbesserungen und Korrekturen veröffentlicht.

Titel-Bild zur News: Forza Horizon 4

"Update 5" und ein neues Fahrzeugpaket mit der Marke Mitsubishi stehen für Forza Horizon 4 an Zoom

Die neue Version erhöht den Versionszähler auf 1.236.488.2 (PC) beziehungsweise 1.236.488.0 (Xbox One) und den neuen Spielmodus "Online Adventure" hinzufügen. Darüber hinaus gibt es eine ganze Reihe an plattformübergreifenden Lösungen für bislang bestehende Probleme und Verbesserungen im Bereich der Lenkradnutzung.

Fans der Marke Mitsubishi dürfen sich zudem auf 7 Wagen freuen die es alle zusammen in einem Paket und das kostenlos zusammen mit dem Update 5 gibt. Außerdem gibt es eine neue Horizon Story bei der sich die Spieler in 10 Missionen für "Isha's Taxis" als schnellster Taxifahrer beweisen können. Als Belohnung für Level 10 winkt der Austin FX4.

Alle Änderungen im Detail lassen sich dem unten stehenden Protokoll entnehmen.

Forza Horizon 4 - Update 15.01.2019-Notes:
Version Number
PC: 1.236.488.2
Xbox: 1.236.488.0

New Features
-Free-For-All Adventure
This update adds a brand-new way to play Online Adventure, where players compete individually. Available in both Ranked and Unranked modes, this new game mode can be found in the Online Adventure tab, replacing "Anything Goes".

Cross Platform fixes
-Added Racing Series, Creator and Title filters to Event Blueprint searching.
-Added the ability to view all the eligible cars for a Trial or Seasonal Championship.
-Resolved issue where Drivatar names could be duplicated in events.
-Fixed issue where a certain tune on the Forza Edition Caterham would cause graphical issues.
-Fixed a bug where changing units to metric caused issues with the route length indicator during route creation.
-Fixed an issue where turning off rewind in difficulty menu would prevent users from being able to rewind during route creation.
-Fixed an issue where disabling car lights would not also disable the reverse lights.
-Fixed an issue where flipped or snapped elements on an imported livery would unflip if ungrouped.
-Fixed visual issues caused by Santa outfit and Reindeer nose.
-Prevented damage being applied to player car when restarting British Racing Green: Chapter 10.
-Improved visibility of Street Race event finish lines.
-Fixed issue where downloading your own design via Creative Hub or the curated designs menu would not allow you to edit it.
-Fixed an issue where leaving and rejoining a convoy during a Forzathon Live event would allow users to collide with each other when they shouldn't.
-Fixed an issue where passing through a Danger Sign twice in quick succession would cause all other PR stunts to stop working.
-Fixed an issue where Drivatars could win a co-op Seasonal Championship, despite scoring fewer points.
-Fixed an issue where the Speed Trap near the train bridge could be exploited.
-Fixed an issue where invalid performance ranges could be displayed on event flyers.
-Fixed an issue where player prestige level would not be shown in pre-race leaderboards in Online Adventure.
-Improvements to stutters.
-Various stability improvements.

PC Fixes
-No PC specific fixes.

Xbox Fixes
-No Xbox specific fixes.

Wheel Fixes
-Fixed issue where Average Slip Damper was not working on wheels that required inverse FFB.
-Fixed issue where center spring in FFB would remain on while in the air.
-Fixed issue where spring effect would trigger when driving through water, even if set to OFF
-Improved rumble and FFB feedback on wheels.
-Fixed an issue with the UI for the Thrustmaster T150, where buttons were displaying incorrectly.
-Fixed issue where controller mappings for a second device were not being saved.
-Fixed an issue with the Thrustmaster TS WX Racer competition mod, where setting the steering Axis Deadzone Outside to below 50 made it impossible to drive the car.

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