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  • 06.05.2022 · 14:01

Automobilista 2: Releasekandidat V1.3.6.0 testbereit

Mit der Version V1.3.6.0 RC erhalten Automobilista 2-Besitzer vorab die Möglichkeit die kommenden Verbesserungen auszuprobieren

(MST/Speedmaniacs.de) - Das nächste Update für Automobilista 2 kündigt sich an. Mit der Releasekandidatversion hat das hinter der PC-Rennsimulation stehende Team vor wenigen Tagen eine Vorschau bereitgestellt und ermöglicht der AMS2-Community die Änderungen zu testen und Feedback dazu zu geben, damit eventuell bestehende bei internen Tests nicht aufgefallene Probleme untersucht und behoben werden können, bevor das Update auf die nächste offizielle Version bereitgestellt wird.

Automobilista 2

In Automobilista 2 kann man auch mit Open Wheel-Rennwagen fahren Zoom

Um das RC-Build zu testen, muss durch Klick mit der rechten Maustaste auf Automobilista 2 in der Steam-Bibliothek und Aufruf der Registerkarte Eigenschaften -> Beta der "ReleaseCandidate"-Zweig ausgewählt werden. Nach der offiziellen Veröffentlichung wird der Zweig deaktiviert.

Wie Reiza Studios mitteilt, handelt es sich bei der Version um ein überwiegend auf die Behebung von Fehlern und Aktualisierung älterer Spielinhalte ausgerichtetes Update mit dem zusätzlich die jüngsten Physikanpassungen auf den Großteil der Fahrzeuge. "Die GTE-, GT3-, GT4-, GT1-, Porsche Cup-, Stock Car 2019-, Super V8-, DPi- und P1-Klasse gesellen sich nun zu den F-Ultimates und Stock Cars von 2020 die von den jüngsten umfangreichen Entwicklungen der Reifenkarkasse und des Antriebsstrangs profitieren. Es handelt sich dabei um bedeutende Verbesserungen, auf die wir in unserem kommenden Mai-Entwicklungs-Update näher eingehen werden", heißt es von offizieller Seite.

Ein Blick in das Änderungsprotokoll verrät mehr dazu und zeigt außerdem welche Überarbeitungen in den anderen Bereichen vorgenommen worden sind.

Automobilista 2 - V1.3.6.0 RC-Changelog:
-Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
-Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
-Fixed number step issue when changing race 1 session start time in a custom championship
-Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
-FFB profiles slots now reset on every return to pits.
-Clutch damage is now repaired when engine damage is repaired
-Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
-Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
-Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
-Corrected 2022 Stock Car Pro Series Championship calendar
-Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info

UI and HUD
-Added Filter functionality to multiplayer browser
-Updated Imola and Galeao track maps to reflect latest changes
-Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names

-Further tire carcass and tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
-Revised all slicks tread sensitivity to wet surface
-Super V8: Revised tire model, suspension, inertia, included real life Set-up options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
-F-Ultimate (both gens):
-Revised Set-ups for default Set-ups (Set-up reset recommendeD)
-Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
-Copa Truck: Revised driveline elasticity
-Reduced flash heating in basic/road and carbon clutches
-Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
-Revised drafting and dirty air effect model
-Fixed atmospheric wind not being applied to some aerodynamic surfaces
-Added Non-linear clutch wear effect on performance
-Clutch damage is no longer scaled with the damage scale setting
-Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
-Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
-Globally revised draft / dirt air properties for all high performance cars
-Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
-Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
-Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
-F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds and overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and -Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
-Revised default Set-ups and minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, -Porsche Cayman GT4 Cayman to better suit latest carcass revisions (Set-up reset required)

-Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
-Increased likelihood of AI mistakes in qualifying hotlaps
-Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
-Stock Car 2019: Corrected Diego Nunes driver name
-Imola: Updated AI lines and corridors
-Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
-Reduced AI rolling resistance in F-Ultimate (both gens), GT3

-Porsche Cup: Updated onboard sounds
-F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine

-Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
-Laguna Seca: Improved rolling starts
-Campo Grande: LOD fixes
-Oulton Park: Minor LOD fixes
-Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
-Donington: Added variable crowd attendance per session; LOD fixes in GP layout
-Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
-Santa Cruz: LOD fixes
-Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
-Updated trackside cameras for all Hockenheim Historic tracks

-TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB and Fusca liveries
-Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; -Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
-Copa Truck: Added dirt map to Mercedes, VW and MAN models
-Puma GTE: Added dirt map
-Puma P052: Added dirt map
-F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin

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