powered by Motorsport.com
  • 20.05.2022 · 15:53

RaceRoom Racing Experience: Alle Spielinhalte kostenlos ausprobieren, V0.9.3.107 bereit

Die PC-Rennsimulation erfreut die Simracer nicht nur mit einem aktuellen Update, sondern für rund zwei Wochen können kostenlos alle Spielinhalte getestet werden - mehr dazu und den Änderungen der Version 0.9.3.107 erfahren

(MST/Speedmaniacs.de) - Am 19. Mai hat das hinter RaceRoom Racing Experience stehende Team eine neue Test-und-Kennenlern-Aktion gestartet. Noch bis 30. Mai können sämtliche Spielinhalte - 180+ Fahrzeuge, 50+ Strecken, alle Spielmodi - kostenlos ausprobiert werden. Simracer die sich bislang noch nicht auf die Rennsimulation festgelegt haben oder einfach nur die Fahrphysik ausprobieren und mit anderen Titeln vergleichen wurden, können dies nun https://bit.ly/RR_free tun.

RaceRoom Racing Experience

Die PC-Rennsimulation kann bis Ende Mai 2022 unverbindlich auf Herz und Nieren getestet werden Zoom

Für alle bei denen RaceRoom Racing Experience bereits installiert ist, steht seit Donnerstag die 1,8 GB große Aktualisierung auf die Version 0.9.3.107 bereit. Das dazu veröffentlichte Änderungsprotokoll fällt ingesamt umfangreich auf und listet neben Aktualisierungen im Bereich der Eingabegeräte eine Reihe von Fehlerverbesserungen.

Außerdem wurden bei diversen Rennserien beziehungsweise Fahrzeugen und Strecken ausgewählte Überarbeitungen vorgenommen die nachfolgend aufgeführt sind.

RaceRoom - V0.9.3.107-Changelog:
-Controllers - Updated Thrustmaster SDK to v1.26
-Controllers - Ensured older custom profiles for Fanatec CSL DD get the correct autotuning default values
-Menus - Garage menu should now properly announce the duration of the race session in both time and laps left situations.
-Brands Hatch - Updated to 2022 specs, resurfaced tarmac, new flags on pitbuilding, relocated walls on the right in turn 3, some various fixes and tweaks.
-Lausitzring - Fixed collisions on tire walls corner blockers in Oval T1.
-Nogaro - Extended the pit entry gate detection
-Redbull Ring - Fixed yellow sausage curbs not having collision

-Aquila - Improved differential behavior, AI tune up, raised nose 5mm to reduce scraping, , improved engine heating/cooling behaviour
-DTM 1992 car class - AI tune up, improved engine heating/cooling behaviour, improved tyre heating behaviour, equalised front/rear tyre wear, equalised AI/player tyre wear, reduced pneumatic trail for slightly reduced steering forces at high loads, tuned mechanical trail for consistent FFB across the cars, tuned ABS, reduced M3 power slightly to bring lap times into line
-Formula RaceRoom 90 - Improved differential behaviour, improved engine heating/cooling behaviour, increased fuel use, improved suspension kinematics
-Formula RaceRoom Junior - Reduced fuel consumption, improved suspension kinematics, AI tune up, allowed more steering angle
-Formula RaceRoom X-17 - Friendlier base Set-up, added power steering, suspension and tyre tweak to give more steering forces at low speed, less at high speed
-Group 4 - Improved engine heating/cooling behaviour, AI tune up, longer final drive ratio for BMW at Spa
-Procar - Longer default final drive ratio at Spa

-Group 5 - Improved engine heating/cooling behaviour, AI tune up
-Group C car class - AI tune up, differential improvements, improved engine heating/cooling behaviour
-NSU TTS - Reduced fuel use, improved auto clutch starts, AI tune up
-P2 car class - Suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved engine heating/cooling behaviour, AI tune up
-Porsche 911 GT3 Cup + Enduro - AI tune up, engine heating/cooling behaviour improved, adjusted mechanical/pneumatic trail for more linear FFB behaviour, improved rear suspension kinematics, damper refinements, reduced diff preload, equalised player/AI tyre wear of Cup car
-Porsche 911 RSR GTE - Engine heating/cooling behaviour improved, suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved suspension kinematics, calibrated tyre wear rates for tyre compounds. Life expectancy now S: 46min, M: 77min, H: 175min, equalised AI/player tyre wear, differential behaviour improvements, damper tune up
-Touring Classics car class - Reduced fuel use by 30%, longer final drive ratio for BMW M3 at Spa, AI tune up
-WTCR cars - - Reduced pneumatic trail by 10% to reduce maximal steering forces, equalised player/AI tyre wear rate, updated AI tyre life estimate, improved engine heating/cooling behaviour

-Assen TT Circuit - Increased AI speed into pitlane
-Chang - AI speed decisions improved, calmed them down for turn 1 in first lap of the race, reduced AI enjoyment of curbs.
-Indianapolis 2021 - Updated fuel use estimates
-Laguna Seca - AI line improved, Sanitized corridor around turn 1 to disallow cutting
-Lausitzring - ADAC layout - Adjusted AI speeds around the first complex to solve some occasional spins and off-track events by the AI.
-Lausitzring - Oval T1 layout - Adjusted pit entrance path and corridor further
-Nogaro - AI line improved, as well as pitlane AI pathing
-Norisring - AI speed decisions improved
-Mid Ohio - Short layout - AI line improved around T1 and T2.
-Monza - Junior layout - flyby TV cameras added
-Nordschleife - VLN and 24H layouts - AI speed decisions improved. Fixed a wiggle as cars joined the racing line from the pitlane.
-Paul Ricard - 1A layout - AI line improved, as well as pitlane AI pathing
-Redbull Ring - AI speed decisions improved
-Spa-Francorchamps - Combined layout - Fixed pit entrance waypoints that were accidentally flagged as pit exit.
-Suzuka - AI line improved, as well as pitlane AI pathing
-Valerbanen - Reduced AI speed in first chicane as some AI were having issues
-Zheijang - East layout - Fixed game sometimes throwing invalid laps
-Zhuhai - Sanitized cut track detections

Neueste Kommentare

Anzeige

Neueste Diskussions-Themen

Folgen Sie uns!

Folge uns auf Twitter