• 05.06.2008 09:00

Race Driver: GRID - Patch noch im Juni

Codemasters hat jetzt einen Patch für alle Plattformen zu Race Driver: GRID angekündigt - Liste gibt Auskunft über die Fehlerbehebungen

(MST/Speedmaniacs.de) - Nachdem Codemasters bereits ein spezifisches Problem der Xbox 360-Version von Race Driver: GRID einräumte und Abhilfe in Form eines Updates ankündigte, hat der Publisher und Entwickler nun einen Patch für alle Plattformen bestätigt der nach offizieller Mitteilung "in den nächsten zwei oder drei Wochen" erscheinen wird und "viele Bugs und Probleme" beseitigen soll.

Titel-Bild zur News: Race Driver GRID

Ein Patch soll diverse Probleme bei Race Driver: GRID beheben

Der Schwerpunkt wird zwar generell auf dem Onlinemodus liegen, jedoch wird es auch allgemeine spielbezogene Verbesserungen und speziell bei der PC-Version einige Änderungen geben. Welche das im Detail sind, darüber gibt die nachstehende, englischsprachige vorläufige Liste aller vorgesehenen Änderungen und Fehlerbehebungen Auskunft.#w1#

Race Driver: GRID - Patch

Online-/Multiplayermodus-bezogene Änderungen:
-When viewing in spectator mode - wheels should now turn correctly.
-Session searching now functions correctly when there are lots of full sessions (PC and PS3).
-Track and route options no longer change when host gets back to lobby in private/LAN.
-Race results are now correct if a host migration occurs at the end of the race.
-Other player's progress/positions are now correctly updated when you enter the race results screen.
-Several NaN (brown screen) related fixes. (also this should fix the "thousand-mile-warp")
-Increased bandwith use in network games (to reduce lag)
-Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)
-Race to race lobby timer is now 15 seconds
-A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.

-Changes to what is displayed in lobby when a player has kick votes.
-The player who has been voted for can see this fact and the number of votes they have received.
-Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
-Players who have not voted do not see anything.

-Added ability to get the next page of sessions in private session results (PC and PS3)
-Banned sessions no longer appear in private session list.
-Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.

-Added ability to change collision types in private and LAN sessions (not enabled in Demolition Derby).
-Forward Only (this is the normal behaviour for Ranked/Unranked)
-On (Collisions are always on)
-Off (Always off).

-Numerous anti griefing checks to turn off collisions when players are griefing.
-Fix for distance shown in distance online stat.
-A warning message is now shown the first time you enter system link.
-In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
-When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
-Cars become semi-transparent when collisions are turned off due to griefing.
-Improvements to prediction system to reduce effects of lag when players are close by

Allgemeine spielbezogene Verbesserungen:
-Xbox 360 achievement fix. (Drive 'em all)
-Several optimisations and performance improvements.
-It is now possible to look left and right while in bonnet camera.
-Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
-Fix for cars very occasionally flying into the air when hitting kerbs.
-Fixes for custom action maps
-Track rendering optimisations.
-Brown screen problem no longer awards achievements or causes glowing white cars.
-Fix for airborne achievement - now awarded even if car flips upside down during jump
-Fixed frame rate stalls and stuttering on Xbox 360.

PC-spezifische Änderungen:
-Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
-Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
-Fix for missing Force feedback on Vista.
-Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves.
-Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
-Adding support for triple head displays.
-Graphical corruption fix when using multiple GPU's.
-Network chat text made less obtrusive.
-Numerous on-going compatibility fixes.