• 29.09.2024 11:00

Le Mans Ultimate: September-Update und Hotfix - neue Features und Spielinhalte

Studio 397 hat wie angekündigt das September-Update mit vielen Verbesserungen und neuen Features sowie das Pack 2 mit neuen Spielinhalten für Le Mans Ultimate veröffentlicht - detaillierte Übersicht aller Änderungen, neues Video und Infos zum Hotfix

(MST/Speedmaniacs.de) - Wie in der vorigen Woche ausführlich vorgestellt, hat Studio 397 am Dienstag, 24. September 2024 für Le Mans Ultimate das September-Update mit vielen Verbesserungen, Fehlerkorrekturen und neuen Features wie Save and Resume, Season Select und einem Coop-Modus für die PC-Rennsimulation bereitgestellt.

Titel-Bild zur News: Le Mans Ultimate

Le Mans Ultimate hat das September-Update erhalten Zoom

Zusammen mit der Aktualisierung wurde auch das Pack 2 mit dem Circuit of the Americas als neue Strecke und den beiden Rennwagen Alpine A424 und Tipo 6 Competizione veröffentlicht.

Mit einem am Donnerstag veröffentlichten Hotfix hat das Entwicklerteam zudem kurzfristig weitere Korrekturen für die Bereiche UI/UX und den Programmcode ausgerollt. Eine detaillierte Übersicht der mit dem Hotfix und dem September-Update verbundenen Änderungen kann hier eingesehen werden. Darüber hinaus gibt es noch ein neues Video hier.

Le Mans Ultimate - September 2024 - Update #2, Hotfix #1:
UI/UX
-Fixed car images not showing in online race results
-Centered the Co-op events
-Fixed an issue where restarting a stint would skip the pit stop time in Co-op

Code
-AI will now refuel correctly after loading a save game
-Fixed an intermittent crash in the AI
-Fixed an intermittent crash when pausing the game
-Fixed a crash when the leader crosses the start/finish line when using the control panel
-The user is no longer able to skip pitstop servicing time by restarting their stint

Le Mans Ultimate - September 2024 - Update #2 - Public Release Notes:
New Features
-Added Co-op game mode
-Save and Load for Race Weekend
-Updated car select screen
2-024 and 2023 WEC Seasons added (Note that 2024 Season has the 2023 GTE class until LMGT3 are available)
C-ar Settings Manager (saves seat positions uniquely per car)

Code
Stability
-Fixed several invalid memory accesses causing crashes
-Fixed crash that could happen when disconnecting a wheel or other peripheral device

AI
-Reworked AI logic with regards to fuel management in races to prevent them running out of fuel
-Ensure AI drive slower at the end of the race when returning to the pits
-Fixed various AI pit lane overtaking issues
-Fixed several issues that would cause AI to behave erratically and crash into other vehicles
-AI now wait for a safe pit release

Physics
-Added soft fall off to battery usage as it becomes empty or full to prevent large shifts in car behaviour as regeneration or propulsion stops
-Fixed virtual energy estimates being displayed incorrectly when using kWh
-Reworked ABS driving aid to prevent it from outperforming human brake inputs

Graphics
-Minor adjustment to colour balance of Sky
-Minor fix for Terrain Shader pattern textures not blending
-Fixes and improved logging around managing the application of weather at session changes online, to address occasional scene over exposure.

HUD
-Added FFB meter
-Made track map outline a bit thinner

Online
-Fixed normal server disconnects (like when leaving) being detected as erroneous/unexpected disconnects.

UI
-Fixed online menus not updating after a few hours of inactivity
-Fixed black screen after Studio 397 splash at start-up
-Fixed Multiview not working on custom resolutions
-Fixed world-flag displaying too large
-Fixed incorrect naming of some timezones
-Fixed naming of some drivers
-Added new launch video
-Improved tab navigation when in car Set-up
-Fixed the Le Mans track defaulting to 1 min in Race Weekend

VR
Note: this is not a full release, we have included some incremental improvements for those users that wish to try it. You can do this by adding +VR to the launch options of the game.
-Fixed issue with MSAA not functioning in VR
-Fixed HUD so it works in VR
-Fixed UI so it works in VR

Tracks
-Algarve International Circuit (Portimāo)
-Corrected name of default Set-up folder
-Corrected circuit detail settings for Pit Officials

Autodromo Enzo e Dino Ferrari (Imola)
-Corrected name of default Set-up folder
-Fixed crowd / grandstand seats popping in on start finishing straight
-Fixed bump in support road on exit of Aque Minerali
-Fixed lack of trees in rear view on hill behind Aque Minerali

Autodromo Nazionale Monza
-Corrected name of default Set-up folder
-Corrected circuit detail settings for Pit Officials
-Fixed curb geometry at Curva del Serraglio
-Rebuilt barrier collisions
-Updated rolling start so P1 starts from right hand side.

Bahrain International Circuit
-Corrected name of default Set-up folder
-Set-up pit door sharing for final 2 pit boxes
-Smoothed AI entry into Pit Lane from Racing line

Circuit de la Sarthe (Le Mans)
-Corrected name of default Set-up folder
-Adjusted track limits at Mulsanne chicanes
-Removed brake marker which no longer exists for Ford Chicane

Circuit of the Americas
-Initial release

Fuji Raceway
-Corrected name of default Set-up folder
-Corrected circuit detail settings for Pit Officials
-Fixed helicopter sound for external track camera

Sebring International Raceway
-Corrected name of default Set-up folder
-Corrected circuit detail settings for Pit Officials

Spa Francorchamps
-Corrected name of default Set-up folder

Cars
General Notes
-Initial release of Alpine A424 LMDh and Isotta Franschini TIPO6-C LMH
-Added all remaining 2024 Hypercar liveries
-Added 2024 LMP2 liveries
-Added Coach Dave Academy Imola Set-ups
-Added track specific bop for GTE
-Fixed various issues with missing AI driver talent entries
-Optimization to rendering interior of cars from exterior views
-Reviewed tyre compounds and revised temperatures which tyres reach peak grip levels
-Reviewed Fuel Mixtures, and simplified down to a Safety-Car mix and Race mix.

Equalized FFB strength across cars, with the following approximate adjustments. Note this is a percentage change, someone previously running 50% strength on the BMW would need to run 40% to get the same output.

-BMW +20%
-Cadillac +20%
-Ferrari +10%
-Glickenhaus +34%
-Lamborghini +20%
-Peugeot (both) +12%
-Porsche +24%
-Toyota +6%
-Vanwall +32%
-Oreca +0%
-Aston +11%
-Corvette + 16%
-Ferrari +9%
-Porsche +6%

BMW M Hybrid V8 LMDh
-Reduced MaxPowerOutput[kW] at Le Mans (-3)

Ferrari 499P LMH
-Increased WeightPenalty[kg] at Sebring (+15), Portimao (+22), Imola (+25)
-Reduced MaxPowerOutput[kW] at Imola (-5)

Lamborghini SC63 LMDh
-Updated physics based on new data received from Lamborghini
-Adjusted BOP for updated physics

Peugeot 9X8 2023 LMH
-Reduced MaxPowerOutput[kW] at Monza (-8)

Peugeot 9X8 2024 LMH
-Fixed an issue with warping on fins when car is viewed from a distance
-Fixed an issue with small area of cockpit not receiving shadows
-Increased WeightPenalty[kg] at Le Mans (+3), Imola (+3)

Toyota GR010 LMH
-Increased WeightPenalty[kg] at Sebring (+13), Portimao (+30), Imola (+5)
-Reduced MaxPowerOutput[kW] at Imola (-5)

Oreca 07 LMP2
-Updated default Set-ups

Neueste Kommentare