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  • 18.11.2016 18:13

Euro Truck Simulator 2: Besseres Modding mit SCS Blender Tools V1.5

Mit dem Update auf Version 1.5 der SCS Blender Tools werden den Erschaffern eigener Inhalte verschiedene Verbesserungen an die Hand gegeben

(MST/Speedmaniacs.de) - Entwickler SCS Software hat die Version 1.5 der SCS Blender Tools für den Euro Truck Simulator 2 veröffentlicht. Ziel ist es, Moddern die Arbeit weiter zu erleichtern, nicht nur neue Inhalte zu entwerfen, sondern auch bereits geschaffene Werke bei zukünftigen Spiel-Updates leichter anzupassen.

Titel-Bild zur News: Euro Truck Simulator 2 Blender Tools

Blick auf die SCS Blender Tools für ETS2-Modder Zoom

Nach nunmehr fast einem Jahr seit dem Erscheinen der ersten vollen Version der Blender Tools, tun die Entwickler nach wie vor viel, um die stetig wachsende Truck Simulator-Community auf Trab zu halten. Auf einige der Neuerungen wird dabei in einem kurzen Showcase-Video eingegangen.

SCS Blender Tools - Version 1.5-Changelog:
-Added support for one-click setup of environment lighting loaded from sun profiles SII file (eg. /def/climate/default/nice.sii). This enables the best possible preview of a model in game like environment.
-Asynchronous paths initialization on startup, resulting in faster Blender startup and faster blend files opening
-User option to load all libraries and resources from sibling "base" directories also (by default off)
-Ability to reload library on the fly beside the setting where it is used (eg. Hookup Lib can be reloaded in Model Locator Settings)
-Improved material flavors behavior, with implementation of filter for non existing effects combinations (prevents user to create non existing effect)
-Added support for creation of SCS Locators and SCS Root via standard Blender add menu (menu accessible via Shift+A in 3D viewport)
-Normal maps properly visualized in 3D view even if active UV layer on object is not the one used for normal maps calculation.
-Reloading shader presets only when cache is out-dated (again speed-up of opening blend files)

Updated Prefab Locators flags:
-added Map Point split lanes setups,
-added Weight Station CAT Spawn Point type,
-added Traffic Semaphores types: Traffic Light (virtual), Barrier - Automatic.

Improvements & Fixes:
-fixed unpropper UI snapping of TOBJ settings,
-ensuring same order of bone channels in PIA export (useful when working with VCS),
-negative add ambient material values supported in export and also visualized in Blender 3D viewport
-properly reported python error on screen and in BT log while importing/exporting
-rejecting wrongly named SCS Root Object on export,
-reporting missing UV layer used for normal maps on export,
-reporting multiple animations with same name overwriting each other on export,
-properly handling none existing UV mappings aliases on import (most properly produced with ConverterPIX),
-fixed Blender crash if rapidly enabling/disabling SCS Blender Tools add-on,
-fixed error on import if no 3D viewport is found or active object is on currently hidden layer in scene.