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  • 07.02.2021 08:53

Automobilista 2: Update auf V1.1.1.1 mit vielen Optimierungen

Das Monatsupdate Januar 2021 von Automobilista hat jetzt sein erstes Hotfix-Update erhalten - mehr zu den Änderungen von V1.1.1.1 erfahren

(MST/Speedmaniacs.de) - Am Samstagnachmittag hat Reiza Studios für die Ende Januar veröffentlichte Hautpversion 1.1.1.0 von Automobilista 2 das erste Hotfix-Update veröffentlicht. Version 1.1.1.1 zeichnet eine ganze Reihe von Optimierungen allgemeiner Art aus die über die Bereiche Physik und Force Feedback, KI bis zu Strecken und Fahrzeugen reichen.

Titel-Bild zur News: Automobilista 2

Gerade wurde ein neues Update für Automobilista 2 veröffentlicht Zoom

Deutschsprachige Simracer kommen in Genuss von Verbesserungen der Lokalisierung. Wie gewohnt, sind alle Änderungen in der nachstehenden Zusammenfassung aufgelistet.

Automobilista 2 - V1.1.1.1-Changelog:
GENERAL
-Reverted track base grip and range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
-Track rubber state is now reset if session starts wet
-Fixed race length being overwritten by active session length when sending MP Lobby data
-Removed redundant / pre-release folders for livery overries
-Fixed AI being limited to host´s car class in servers with high player:ai ratios.

UI and HUD
-Fixed incorrect drive axle data on session on loading screen
-Minor German localization adjustments

PHYSICS and FFB
-Various minor default differential and suspension adjustments for all cars (Set-up reset recommended)
-Slightly raised brake cooling rates
-Reduced slick water dissipation further reduces slick efficiency on a wet track)
-Increased drafting air scale (slightly increases drafting effects for all cars)
-Raised F-Reiza FFB max force scale

AI
-Fixed bug causing AI to be excessively slow in first session of a race weekend
-Further fine tuning of aggression scalars per car
-Further AI performance callibration passes
-Further AI rain performance callibration with both wet and slicks
-Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
-Added corner-specific AI performance adjustments: +10% exit of T8 at Adelaide Modern; +5% exit of second last and last corners at Spielberg GP; +10% Exit of Stowe at Silverstone 91 +10% Entry of Luffield1 at Silverstone 91 +10% Exit of chicane at Silvestone 75; -10% Exit of Luffield at Silverstone Modern; +10% Exit of Oak Tree hairpin and exit of final corner at VIR Full / Grand +10% Radillon and -5% Exit of Stavelot at Spa

AUDIO
-Fixed missing gearbox grinding sound for some manual cars that were missing it

TRACKS
-Nürburgring: Minor art and functionality pass
-Imola: Minor art and functionality pass; revised AI paths and trackside cameras
-Goiania: Updated AI paths
-Spa-Francorchamps: Added DRS boards at detection and activation points
-More drones moves/removed at various tracks

VEHICLES
-F-Vintage Gen 1and2: Added dirt / scratch map
-Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
-Puma GTE: Added 3 new liveries
-Ginetta G40 Cup: Updated liveries Nr10 Nr20
-ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter

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