RaceRoom Racing Experience: Neue Version 0.3.0.6526 am Start

Hier diskutieren Fans über News und aktuelle Themen rund um die Gaming-Szene mit Schwerpunkt auf Rennspiele
Antworten
Redaktion
Beiträge: 14803
Registriert: Do Nov 08, 2001 1:01 am

RaceRoom Racing Experience: Neue Version 0.3.0.6526 am Start

Beitrag von Redaktion » Fr Dez 21, 2018 5:08 pm

Sector3 Studios stellt kurz vor Jahresende eine neue Version der PC-Rennsimulation bereit - Blick auf die Neuerungen und Verbesserungen

Simracer bei denen RaceRoom Racing Experience von Sector3 Studios auf der Pole-Position steht, dürfen sich zum nahenden Endes des Jahres 2018 über ein weiteres Update freuen. Via Steam wird das 313,5 MB große Update verteilt mit dem sich die Version auf 0.3.0.6526 ändert.

Neben den gewohnten Bugfixes, die detailliert im Änderungsprotokoll aufgeführt werden, wird mit dem Patch das Fahrverhalten verschiedener Wagen angepasst und der Bereich AI einigen Anpassungen unterzogen. Neu in den Einzelspielermenüs sind nun die AI-Selektoren mit denen die Entwickler den Gamern die Entscheidung darüber überlassen welche AI mitfahren darf. Die eigene Auswahl lässt sich zudem als AI-Auswahl speichern und bei Bedarf laden. Bei den Rennen soll die AI nun besser mit langsameren Fahrzeugen klarkommen.

RaceRoom - V0.3.0.6526-Changelog:Game-Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.-AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.-Test Drive from the store now allow free choice of driving assists, and also allow access to the car Set-up.-Default driving assist preset is now Amateur instead of Novice.-Improved the Challenge Ghost download procedure to reduce download failure errors.-Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.-Fixed the multiplayer server list that wasn't always updating even though new server information was available.-Fixed a Driving Asssist issue where disabling the factory traction control in car Set-up had the result of enabling the artificial traction control.-Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.-Fixed a motion blur issue with triple screen when vehicle was moving backwards.-Fixed a crash on startup when the servers were in maintenance mode-Fixed a crash occuring while browsing through trackside cameras-Fixed a crash occuring upon multiple track loading sequences-AI Selector - Added ability to cap the "AUTO FIT" functionality to a certain value of garages. So even if the track layout allows for 99 cars, you are now free to trim down the current selection to any lesser amount of cars.

Physics/Sounds/AI/Cameras-Porsche Cayman CS and MR: default car Set-up modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.-Callaway C7 R: Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.-Modified tyre change times for GT1, GT2, GT3 and GT4 classes-Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.-Formula RaceRoom X-17: Added track specific gear ratios-GT2: Improved AI behavior all around-Ruf RT12R GT2: BOP adjustment (leaderboard entries were cleared for this car)-GT4: added functional handbrake (because sometimes it's useful)-Mercedes DTM 1995, 2003 and 2005: Improved AI behavior all around-BMW M235i Racing: Fixed AI sometimes struggling to leave the pitbox-Group 5 cars: Fixed AI sometimes struggling to leave the pitbox-GTO: Fixed AI sometimes struggling to leave the pitbox

Original-News aufrufen

Antworten