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RaceRoom: Nun mit BMW M235i Racing und besserem Sound

03. August 2017 - 19:28 Uhr

Sector3 Studios poliert RaceRoom Racing Experience mit dem Update auf Version 0.3.0.5875 und einem neuen Fahrzeug auf - Einzelheiten zur neuen Version

RaceRoom Racing Experience
Neues Fahrzeug für RaceRoom-Piloten
© Sector3 Studios

(MST/Speedmaniacs.de) - RaceRoom Racing Experience hat ein weiteres Update erhalten das den Simracern den kostenpflichtig im im RaceRoom-Store angebotenen BMW M235i Racing beschert.

Vorab kann der Wagen in einem knapp eine Minute langen Video betrachtet werden. Das 1,1 GB große Update der Open Beta 0.3.0.5875 enthält aber auch noch darüber hinaus eine ganze Reihe an Verbesserungen und Bugfixes. Vor allem im Bereich Sounds sorgen die Entwickler für noch mehr Authentizität.

RaceRoom - Open Beta V0.3.0.5875-Changelog:
New content:
-BMW M235i Racing

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Game:
-Lowered default minimum force setting for Thrustmaster wheels.
-Fixed Slow Down penalty calculations on turbocharged cars
-Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
-DRS no longer deactivates from lateral G's
-Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
-Change so the pitlane speed information overlay always shows when inside the pitlane.
-Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
-Fixed some data displays showing a ticker counting up to 0 at race starts.
-Fixed an invalid lap overlay that was sometimes showing without any text.
-Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
-Changed the logic for the "Restart? button in leaderboards and competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
-Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
-Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
-Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
-Game now aborts start-up if no display adapter resolution was found.

Multiplayer:
-Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
-Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
-Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
-Fixed a case where disconnected players would sometimes remain visible on the HUD track map.

Sounds, Cameras, Physics and AI:
-All cars: new external gearshifts added.
-All cars: Adjusted suspension sounds.
-All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
-Audi TT cup: Increased AI respect for other cars space
-Mercedes 190 DTM 1992: New sounds
-Opel Omega DTM 1992: New sounds
-Hockenheim: fixed a harsh cut detection on the right hander entering the stadium area.
-Nordschleife Tweaked AI speed in Carousel.
-Spa-Francorchamps added some fly by cameras

Portal and Backend:
-Added Team information on player profile and leaderboards.
-Free content is now visible again in store.

Art:
-Lada Vesta 2017: Fixed an interior window texture
-Nürburgring: modified the font of the Porsche tagline on the GP pitwall.
-Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.

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