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  • 01.07.2017 12:27

RaceRoom: Update und Hotfix plus Ring Knutstorp

Sector3 Studios hat eine neue Version seiner PC-Rennsimulation RaceRoom freigegeben und bietet Simracern eine weitere Strecke an

(MST/Speedmaniacs.de) - Für alle RaceRoom Racing Experience-Piloten steht nun die Version 0.3.0.5823 der Open Beta zum Download. Während mit einem nachgeschobenen Hotfix ein Problem mit längeren Ladezeiten beseitigt wird, liegt der Schwerpunkt des 1,7 GB großen Updates auf diversen Fehlerbehebungen, Verbesserungen im Bereich der Virtual Reality-Umsetzung, eine Überarbeitung der Gelbe Flaggen-Logik sowie eine Überarbeitung der Fahrzeugphysik des Audi TT Cup die auf Feedback von Philip Ellis Racing basiert.

Titel-Bild zur News: RaceRoom Racing Experience

Ring Knutstorp heißt die neueste Strecke in RaceRoom Zoom

Mit dem nur 2,079 Kilometer kurzen Ring Knutstorp - hier klicken und das Gameplay-Video zur Strecke ansehen - der als Miniaturversion der Nordschleife beschrieben wird, steht außerdem im RaceRoom-Store eine weitere schwedische Strecke bereit. Der Preis beträgt 2,98 EUR.

RaceRoom - Open Beta V0.3.0.5823-Changelog:
-Fixed issue with long loading times.

Known issue: If a player leaves in race 1, other players will end up in black screen after session switch into race 2. We are investigating the problem but in the meantime we suggest you avoid multi format races if possible.

RaceRoom - Open Beta V0.3.0.5822-Changelog:
Game:
-Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
-Fixed various issues with Data Displays
-Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
-Fixed an issue where the player could get stuck when accessing the -
-Timing screen right at the moment the qualifying session ends and game switches to race session.
-Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn't passed in the link.
-Fixed an issue where "Session Freeze? setting wasn't passed to the dedicated server.
-Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
-Fixed an issue where dedicated server could sometimes remain stuck in race session
-Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

VR:
-Brought back the possibility to set the resolution using a startup argument.
-Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.

Sounds, Cameras, Physics and AI:
-Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
-Fixed a glitch where code would report some RPM when ignition was on but engine wasn't running.
-Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling and leaderboard starts)

Art:
-Nürburgring and Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
-Paul Ricard: fixed some floating elements after the camber changes in last patch.
-Zandvoort: Updated S/F gate visuals to current logo of the track.

Portal and Backend:
-Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.