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iRacing: Großes Updates zum 2017 Season 2 Build

17. März 2017 - 17:40 Uhr

Für das vor einer Woche veröffentlichte 2017 Season 2 Build für iRacing haben die Entwickler nun ein umfangreiches erstes Update bereitgestellt

iRacing
iRacing hat seine Rennsimulation aktualisiert
© iRacing Motorsport Simulations

(MST/Speedmaniacs.de) - Nur eine Woche nach der Veröffentlichung des 2017 Season 2 Build für iRacing Motorsport Simulations, gibt es einen ersten Patch.

Ein Blick auf das länger ausfallende Änderungsprotokoll verrät nicht nur welche Fehler behoben und Anpassungen vorgenommen wurden, sondern signalisiert auch, dass es sich mehr als um ein kleines Update handelt.

u#iRacing - 2017 Season 2 Build - Patch 1-Changelog:#u
SIM
-Fixed the iRacing installer program to correctly refer to the 64-bit iRacingService64.exe, instead of the 32-bit version that no longer exists.
-Fixed an issue where if the iRacing installation directory name contained spaces, the iRacingService might not start properly.

ANZEIGE

Controls
-Fixed a bug where the updated fast releasing parking assist brake aid was not releasing as it should.

Tires
-Reduced the ability of tires to pick up and retain debris to make the accumulation of dust and marbles reasonable with soft and sticky tires.

Visual Effects
-Heat haze distortion effect has been updated.

Particles
-Opponent cars' particles should now roll better.
-Opponent cars will now emit less smoke when on wet surfaces.
-Adjusted dust cloud generation and scale.
-Smoke particles should now appear more prevalent on tires.

PopcornFX
-Fixed an issue where multiple fireworks playing in the same frame were not emitting multiple sounds.

Replay
-Fixed a bug that was preventing the Results page on the Replay screen from populating with the results from all the weekend's sessions when watching a replay that was loaded off disk.

Virtual Reality
-Fixed an issue where the new VR headset sound rotation option could not be turned back on using the in-sim UI.
-Fixed panning sound issues with replay cameras and virtual reality headsets.

CARS:
Aston Martin DBR9 GT1
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Audi R8 LMS GT3
-Baseline setups have been corrected.
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

BMW Z4 GT3
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Cadillac CTS-V
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Chevrolet Corvette C6.R GT1
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Chevrolet Corvette C7 Daytona Prototype
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Dallara DW12
-Season setups have been updated.

Ford GT
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ford GT GT3
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ford Mustang FR500S
-Slightly increased cure-based tire degradation.

Global Mazda MX-5 Cup
-Season setups have been updated.
-Slightly updated tire construction and compound.
-Slightly increased cure-based tire degradation.

HPD ARX-01c
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.
-Tire compound has been hardened for greater responsiveness and lower yaw at which we see peak grip.
-Fixed an issue where the tires would appear to protrude through the fenders.

Kia Optima
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Mazda MX-5 Cup circa 2015
-Slightly increased cure-based tire degradation.

Mazda MX-5 Roadster circa 2015
-Slightly increased cure-based tire degradation.

McLaren MP4-12C GT3
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Mercedes-AMG GT3
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

NASCAR Sprint Cup Chevrolet SS
-Fixed a bad license texture that was causing corruption on the front splitter and rear spoiler.

Pontiac Solstice
-Slightly increased cure-based tire degradation.

Porsche 911 GT3 Cup Car (991)
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Pro Mazda
-This vehicle has been converted to use PBR shaders.
-Default wheel color has been changed.

Riley MkXX Daytona Prototype
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ruf RT 12R C-Spec
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ruf RT 12R Track
-Season setups have been updated.
-Greater tire degradation over long runs via cure-based degradation.
-Minimum cold tire pressures have been increased to ensure realistic operating pressures.

VW Jetta TDI Cup
-Slightly increased cure-based tire degradation.

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