powered by Motorsport.com
  • 17.10.2015 15:06

rFactor 2: Brookdale Speedway und Palatov D4 aktualisiert

Image Space Inc. hat die Strecke Brookdale Speedway einer kleinen Modernisierung unterzogen und stellt eine überarbeitete Version des Palatov D4-Rennwagens bereit

(MST/Speedmaniacs.de) - Das amerikanische Entwicklerstudio Image Space Inc. hat bekanntgegeben, dass für rFactor 2 die Strecke Brookdale Speedway - hier klicken zum Download (369 MB) - eine Reihe von Bugfixes und Überarbeitungen erhalten hat und auch der Palatov D4, ein knapp über 400 Kilogramm leichtes Allradfahrzeug, in einer verbesserten Version - hier klicken zum Download (227 MB) - vorliegt.

Titel-Bild zur News: rFactor 2

Der Brookdale Speedway wurde auf V1.15 aktualisiert Zoom

Wie immer sind die einzelnen Überarbeitungen dem Änderungsprotokoll zu entnehmen.

Brookdale Speedway V1.15-Changelog:
-improved reflections
-improved some material settings and textures
-improved shadow casting
-reduced slightly track's memory footprint
-adjusted concrete- and safer walls properties, preventing car to "stick? on the wall after slight contact
-added GETmod support
-adjusted few track side cameras to avoid clipping

Palatov D4 V1.38-Changelog:
- repositioned fictional rainlight
- new shader/values/textures for floors for better view at night if lighted by headlights of followers
- remade all icons of all vehicles
- repainted all skins made by Juergen in version 1.0, with new official "replica? and "ORP? ones
- optimization of headlights values also due to the build 998
- optimization of all gmts for night view
- optimization of shader's values for reartrain
- update talent and driver names
- set same value of BrakeDuctSetting for all classes
- new rear 3d suspensions, gearbox and other mechanical parts to update the D4 to the latest real car version (by Chris "redapg?)
- added the new "open? rear by default into the upgrade options to let also the previuos version available
- added trackmap into the dashboard (cockpit): if map is not available appears the Palatov logo
- added filler-cap to the body
- optimization of shadows
- optimization of all shaders and values for several parts
- few new textures
- new planes and textures for (under/tire)shadows
- 3d remake of main and minor parts of the whole mod for improving SP and MP performances and for a better graphical quality (by Chris "redapg?)
- added "fake? nightlight to the motec(s) from external/swingman cam view
- recalculated TGM "GrooveEffects? and added new "GrooveSqrdEffect? for each compound
- graphic improvements to the dashes
- added nightlight to the dash 2015 model, added also the choice for the color (upgrade)
- switched the dash 2015 by default
- added nightlight to the "old? dash (due to rF2 limitations, to see the nightlight on, you need to insert a gear)
- added working powerswitch (needs to set "ignition? key)
- added new working lightswitch (also out of cockpitview)
- added working mirrors out of cockpitview (it works depending of track reflections)
- remeshed body just over the cockpit for better look
- few little improvements to the cockpit 3d
- new rivets, new hi res steering wheel bolts
- fixed missing driver name into VEH vs RCD
- changed default values of tire set for HC into HDV file and deleted the lines to change tire set into the upgrades files of Custom and Hillclimb classes
- new order for Classes into the UI: 1. Trackday MP, 2. Trackday, 3. HC, 4. Custom hoping people will use TDSE at first...
- changed CGHeight= from 0.250 to 0.260 for HC and Custom equipped by HC rollcage
- changed surname of "Hermann? to "BY? on request into Talent
- changed performances of Chris into Talent to a better level (lol)
- added missed "rlframe? to the Custom spinner.gen
- added changes GeneralTorqueMult*= to Custom and UPGRADE for Custom.
- GeneralTorqueMult*=0.96 vs 0.98 for normal aspirated engine due to the new value assigned to the ClutchFriction, for fixing maxspeed
- new turbo1 and 2 engines for fixing rpm idle issue, if auto clutch off
- new ClutchFriction value in all 3 hdv files for decreasing the rpm difference if auto clutch is on or off