• 03.10.2015 10:28

DiRT Rally: Rallye Finnland und neue Boliden verfügbar

Codemasters hat das Flying Finland-Update für die Steam Early Access-Version von DiRT Rally veröffentlicht - Infos dazu und brandaktueller Trailer

(MST/Speedmaniacs.de) - Nachdem Codemasters in den letzten Wochen bereits einen ausführlichen Ausblick auf das Flying Finland-Update für DiRT Rally gegeben hat, wurde nun die Steam Early Access-Version aktualisiert. Mit V0.8, die mit dem Flying Finland-Trailer vorgestellt wird, erhalten die Gamer die Rallye Finnland mit zwölf Etappen nahe Jämsä, die neue 2000er-Wagenklasse und den Subaru Impreza (2001) und Ford Focus RS Rally (2001).

Titel-Bild zur News: DiRT Rally

Neu im Flying Update ist auch der Subaru Impreza Zoom

Außerdem neu ist der Custom Championship-Modus, mit dem sich eine ganz persönliche Rallyeherausforderung zusammenstellen lässt, die Unterstützung der Maus in den Spielmenüs und ein überarbeitetes Fahrverhalten bei den 60er-, 70er-, 80er-, RWD- und 2010er WRC-Wagen. Hinzu kommen eine ganze Reihe von Bugfixes.

Für alle Teilnehmer am Early Access-Programm, Rallyefans und Gamer die sich für die Fortschritte in der Entwicklung von DiRT Rally interessieren, gibt es zur Vollständigkeit das offizielle Änderungsprotokoll.

DiRT Rally - Patch V0.8-Changelog:
Additions
-12 new rally stages near Jämsä, Finland
-All new 2000s vehicle class
-2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001
-Custom Championships - You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.
-Mouse Support! - Yep you asked for it so here it is. It's still a work in progress so please give us your feedback on how we can improve it.
-We've reworked the handling on our 60s, 70s, 80s RWD and 2010s classes - these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.
-We've updated the engine audio for the 1995 Subaru Impreza in the Group A class. We'd like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!
-We've wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.
-We've added a new ?Invite Friends' option in the lobby to make it easier for you to get the people you want into your PVP races.

Fixes
-The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.
-We sent our Rallye-Cross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.
-Now that they can see better they are also setting faster laps.
-We've fixed the camera clipping in certain camera angles when you changed the Field of View.
-We've made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.
-We've stopped the Engineer contract lengths and costs from being affected when competing in league events.
-Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.
-The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.
-Cars will no longer roll over on the start in PVP races, ROFL.
-We've made sure that the cars are visible on the start line even when collisions are turned off in PVP - they will still ghost during the race though.
-Your PVP opponents won't be showboating and driving around with the handbrake on anymore.
-The gear setup will no longer be changing between stages without a service area.
-We've fixed those odd camera angles that were being used in spectate mode.
-The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.
-When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.
-We've fixed a whole host of other stuff too but they were too boring to call out in this list.

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