• 29.09.2012 13:26

Live for Speed: Testpatch 0.6B8 mit vielen Bugfixes

Für die PC-Rennsimulation Live for Speed ist ein neuer Testpatch verfügbar der zwar keine neuen Spielinhalte zu bieten hat, dafür aber viele Fehler ausbessert

(MST/Speedmaniacs.de) - Live for Speed-Spieler können für die Version S2 0.6B jetzt einen neuen Testpatch herunterladen. Die Aktualisierung auf die Version 0.6B8 bringt zwar weder den VW Scirocco noch andere inhaltliche Erweiterungen im Bereich der Fahrzeuge und Strecken mit sich, enthält dafür aber einige Verbesserungen.

Titel-Bild zur News: Live for Speed

LfS-Spieler warten weiter auf die versprochenen neuen Spielinhalte wie den VW Scirocco

Unter anderem ist dem Changelog zu entnehmen, dass man den Multiplayerbereich optimiert hat und verschiedene Fehler beseitigt wurden. Da es sich um einen Testpatch handelt, raten die Entwickler dringend dazu vor dem Update eine Sicherheitskopie der Datei LfS.exe V 0.6B zu erstellen.

Live for Speed-Changelog V0.6B8:
Changes from 0.6B7 to 0.6B8:
-FIX: Two instances of LFS no longer write to the same MPR / SPR
-Connection now closes if no packets are received for 40 seconds
-SHIFT + N: sound on / off now works in multiplayer screens
-Pit exit direction arrow now works in open configurations
-Updates to Latvian, Serbian, Indonesian, Romanian
-Latvian training lessons now included

Changes from 0.6B6 to 0.6B7:
-FIX: Guests were often kicked after another took over their car
-Instead of "LAG (seconds)" now "username (seconds)" is displayed
-Timer bounding increased to 30 sec for normal LFS (graphic mode)
-Timer bounding stays at 6 sec for non-graphical dedicated hosts

Changes from 0.6B5 to 0.6B6:
-Repaired most translations with a small update on one line
-FIX: Guest disconnected if host used InSim IS_PLC packet

Changes from 0.6B to 0.6B5:
-Improved multiplayer system:
-Game only needs host packets to continue processing
-Quicker joining to host - no waiting for other players
-No waiting for packets from players with slow connections
-Leaving a host is instantaneous even if a guest is connecting
-Longer timeouts avoid disconnection due to short interruptions

(NOTE: no change to physics - old replays are still valid)

Other changes:
-Two new translations: Indonesian and Romanian
-New hacker protection applied to multiplayer packets
-Improved checks on validity of user names while connecting
-User names now confirmed with master server after connection
-OOS / CPW messages now show user name instead of player name
-Removed message "Got master packet" from network debug output
-No buffer overflows from hangs or operating system time changes
-User name in brackets now shown at end of disconnection messages
-New "Authorised" message on host links user name with ip address
-Race setup screen /clear command can now only be used by admins
-Ability of guests to vote or select tracks now enforced by host

InSim:
-Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
-Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes:
-Custom view was not set to new car type on replay restart
-Duplicate lines in scripts could cause unexpected results
-Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
-Circuit length is no longer displayed for open configurations
-LFS could crash when displaying laps for fuel after short laps
-Ready status in lobby is now checked when a player disconnects
-Load WE1R on dedicated host - Checkpoint 1 path node not found
-User's controller type was not shown after taking over a car
-SHIFT+R near end of SPR could make cars swap between players

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